For a while now, an increasingly common soundbite has been taking root in product discussions: the fewer clicks something takes, the more easy and efficient it is to use. Let’s examine this further!
For simplicity’s sake let’s say by “clicks” we may mean taps, swipes, long-presses, really just about any singular interaction with a product’s interface.
By counting clicks we’re measuring physical effort, not necessarily cognitive effort. The relation between the two is not constant. …
A few notes around my new portfolio page.
I built my old portfolio website with Vue.js, so I can learn more about the framework. After a while I got tired of maintaining dependencies, CLIs, builds and decided I would try out something new for my new website — I would throw out every bit of tech I didn’t need and use only the essentials.
Note: Vue.js is fantastic. There are just different tools for different jobs. The above is merely a reflection on the rather questionable choice I’ve made for my use case.
What is the minimum? For my needs…
Over the past years we have seen various gamification mechanisms being included into every odd platform, product or service out there, and rightfully so — if properly set, they do wonders to increase adoption, boost continuous user engagement as well as alleviate learning curves. Nonetheless, we must be especially weary while employing these techniques because however tempting they are to use, there’s a very real possibility they may backfire, leading users away from the actual purpose of your product.
Recently I had the opportunity to work on a scheduling app for a tech-conference, that was held here in Sofia. The…
Product designer from the East EU